Lua Events (247 events)
function event_aggro_say(e)
function event_cast(e)
function event_cast_begin(e)
function event_cast_on(e)
function event_combat(e)
function event_damage_given(e)
function event_damage_taken(e)
function event_death(e)
function event_death_complete(e)
function event_despawn(e)
function event_entity_variable_delete(e)
function event_entity_variable_set(e)
function event_entity_variable_update(e)
function event_equip_item_bot(e)
function event_level_down(e)
function event_level_up(e)
function event_payload(e)
function event_popup_response(e)
function event_say(e)
function event_signal(e)
function event_slay(e)
function event_spawn(e)
function event_spell_blocked(e)
function event_target_change(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)
function event_trade(e)
function event_unequip_item_bot(e)
function event_use_skill(e)
function event_encounter_load(e)
function event_encounter_unload(e)
function event_timer(e)
function event_augment_insert(e)
function event_augment_item(e)
function event_augment_remove(e)
function event_destroy_item(e)
function event_drop_item(e)
function event_equip_item(e)
function event_item_click(e)
function event_item_click_cast(e)
function event_item_enter_zone(e)
function event_loot(e)
function event_scale_calc(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)
function event_unaugment_item(e)
function event_unequip_item(e)
function event_weapon_proc(e)
function event_aggro_say(e)
function event_cast(e)
function event_cast_begin(e)
function event_cast_on(e)
function event_combat(e)
function event_damage_given(e)
function event_damage_taken(e)
function event_death(e)
function event_death_complete(e)
function event_despawn(e)
function event_entity_variable_delete(e)
function event_entity_variable_set(e)
function event_entity_variable_update(e)
function event_payload(e)
function event_popup_response(e)
function event_say(e)
function event_signal(e)
function event_slay(e)
function event_spawn(e)
function event_target_change(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)
function event_use_skill(e)
function event_aggro_say(e)
function event_cast(e)
function event_cast_begin(e)
function event_cast_on(e)
function event_charm_end(e)
function event_charm_start(e)
function event_combat(e)
function event_damage_given(e)
function event_damage_taken(e)
function event_death(e)
function event_death_complete(e)
function event_death_zone(e)
function event_despawn(e)
function event_despawn_zone(e)
function event_enter(e)
function event_enter_area(e)
function event_entity_variable_delete(e)
function event_entity_variable_set(e)
function event_entity_variable_update(e)
function event_exit(e)
function event_feign_death(e)
function event_hate_list(e)
function event_hp(e)
function event_killed_merit(e)
function event_leave_area(e)
function event_loot_added(e)
function event_loot_zone(e)
function event_payload(e)
function event_pet_command(e)
function event_popup_response(e)
function event_proximity_say(e)
function event_say(e)
function event_signal(e)
function event_slay(e)
function event_spawn(e)
function event_spawn_zone(e)
function event_spell_blocked(e)
function event_target_change(e)
function event_task_accepted(e)
function event_tick(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)
function event_trade(e)
function event_waypoint_arrive(e)
function event_waypoint_depart(e)
function event_aa_buy(e)
function event_aa_exp_gain(e)
function event_aa_gain(e)
function event_aa_loss(e)
function event_alt_currency_gain(e)
function event_alt_currency_loss(e)
function event_alt_currency_merchant_buy(e)
function event_alt_currency_merchant_sell(e)
function event_augment_insert_client(e)
function event_augment_remove_client(e)
function event_bot_command(e)
function event_bot_create(e)
function event_cast(e)
function event_cast_begin(e)
function event_cast_on(e)
function event_click_door(e)
function event_click_object(e)
function event_combine(e)
function event_combine_failure(e)
function event_combine_success(e)
function event_combine_validate(e)
function event_command(e)
function event_connect(e)
function event_consider(e)
function event_consider_corpse(e)
function event_crystal_gain(e)
function event_crystal_loss(e)
function event_damage_given(e)
function event_damage_taken(e)
function event_death(e)
function event_death_complete(e)
function event_destroy_item_client(e)
function event_disconnect(e)
function event_discover_item(e)
function event_drop_item_client(e)
function event_duel_lose(e)
function event_duel_win(e)
function event_enter(e)
function event_enter_area(e)
function event_enter_zone(e)
function event_entity_variable_delete(e)
function event_entity_variable_set(e)
function event_entity_variable_update(e)
function event_environmental_damage(e)
function event_equip_item_client(e)
function event_exit(e)
function event_exp_gain(e)
function event_feign_death(e)
function event_fish_failure(e)
function event_fish_start(e)
function event_fish_success(e)
function event_forage_failure(e)
function event_forage_success(e)
function event_gm_command(e)
function event_group_change(e)
function event_inspect(e)
function event_item_click_cast_client(e)
function event_item_click_client(e)
function event_language_skill_up(e)
function event_ldon_points_gain(e)
function event_ldon_points_loss(e)
function event_leave_area(e)
function event_level_down(e)
function event_level_up(e)
function event_loot(e)
function event_memorize_spell(e)
function event_merchant_buy(e)
function event_merchant_sell(e)
function event_payload(e)
function event_pet_command(e)
function event_player_pickup(e)
function event_popup_response(e)
function event_read_item(e)
function event_respawn(e)
function event_say(e)
function event_scribe_spell(e)
function event_signal(e)
function event_skill_up(e)
function event_spell_blocked(e)
function event_target_change(e)
function event_task_accepted(e)
function event_task_before_update(e)
function event_task_complete(e)
function event_task_fail(e)
function event_task_stage_complete(e)
function event_task_update(e)
function event_test_buff(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)
function event_unequip_item_client(e)
function event_unhandled_opcode(e)
function event_unmemorize_spell(e)
function event_unscribe_spell(e)
function event_use_skill(e)
function event_warp(e)
function event_zone(e)
function event_spell_effect_buff_tic_client(e)
function event_spell_effect_client(e)
function event_spell_effect_translocate_complete(e)
function event_spell_fade(e)
function event_click_door(e)
function event_click_object(e)
function event_death_zone(e)
function event_despawn_zone(e)
function event_enter_zone(e)
function event_loot_zone(e)
function event_payload(e)
function event_player_pickup(e)
function event_popup_response(e)
function event_signal(e)
function event_spawn_zone(e)
function event_timer(e)
function event_timer_pause(e)
function event_timer_resume(e)
function event_timer_start(e)
function event_timer_stop(e)